| FORUM | ARCHIVE |                    | TOTAL QUIZ RESULT |


  New Posts New Posts RSS Feed - Risk strategies -- another AE Board Game Club post
  FAQ FAQ  Forum Search   Events   Register Register  Login Login


Welcome stranger, click here to read about some of the great benefits of registering for a free account with us and joining us in our global online community.


Risk strategies -- another AE Board Game Club post

 Post Reply Post Reply
Author
hugoestr View Drop Down
King
King

Most Glorious Leader of Muzhnopia

Joined: 13 Aug 2004
Status: Offline
Points: 5213
Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Topic: Risk strategies -- another AE Board Game Club post
    Posted: 07 Sep 2009 at 02:40
Hey, do we want to talk about the different strategies while playing risk on different variations?

Escalating bonuses and unlimited reinforcement encourages, in my opinion, to put all of your builds in a single territory and then try to take down people to do multiple deployment of units through their spoils.




Also, I talked with Rduncan today, and he told me that the most grueling games are those with no escalating bonuses and adjacent reinforcement, which means that you can only reinforce with the forces that are next to the space.

Anyone interested in playing a game like this?
Back to Top
Sponsored Links


Back to Top
rider View Drop Down
King
King
Avatar

Joined: 09 Aug 2004
Location: Norwich, UK
Status: Offline
Points: 5544
Post Options Post Options   Thanks (0) Thanks(0)   Quote rider Quote  Post ReplyReply Direct Link To This Post Posted: 07 Sep 2009 at 20:28
Well, we've discussed this before -- the escalating spoils takes away any real sense of strategy -- the man who stacks up wins.
 
Therefore, I feel that with a flat rate (should try a flat World 2.1) things are more even -- meaning that people actually can build chokepoints (and not overwhelm 'choke' points with 200 armies).
Back to Top
Craze_b0i View Drop Down
Shogun
Shogun
Avatar

Joined: 05 Jun 2009
Location: UK
Status: Offline
Points: 210
Post Options Post Options   Thanks (0) Thanks(0)   Quote Craze_b0i Quote  Post ReplyReply Direct Link To This Post Posted: 08 Sep 2009 at 11:52
I agree about the spoils. But reinforcement I think should be 'chained' rather than 'adjacent' otherwise you lose the tactical options to move from one frontier to another.
Back to Top
rider View Drop Down
King
King
Avatar

Joined: 09 Aug 2004
Location: Norwich, UK
Status: Offline
Points: 5544
Post Options Post Options   Thanks (0) Thanks(0)   Quote rider Quote  Post ReplyReply Direct Link To This Post Posted: 08 Sep 2009 at 20:05
Yeah, I've not said anything against Chained.
 
Adjacent takes a way a lot of tactical opportunities but it also means that there's a clear front you need to assault by.
Back to Top
hugoestr View Drop Down
King
King

Most Glorious Leader of Muzhnopia

Joined: 13 Aug 2004
Status: Offline
Points: 5213
Post Options Post Options   Thanks (0) Thanks(0)   Quote hugoestr Quote  Post ReplyReply Direct Link To This Post Posted: 08 Sep 2009 at 20:36
Okay, give me a map, and I will start a new one with, no spoils and chained reinforcements.
Back to Top
rider View Drop Down
King
King
Avatar

Joined: 09 Aug 2004
Location: Norwich, UK
Status: Offline
Points: 5544
Post Options Post Options   Thanks (0) Thanks(0)   Quote rider Quote  Post ReplyReply Direct Link To This Post Posted: 09 Sep 2009 at 19:25
Damned. I actually didn't mean you to take chained. But let's see. What about that one we're playing on right now? Is it some Colonial Wars? Eastern Hemisphere? It had a funny name similar to these two.
 
Ecoli is interested in another game. I won't join in this one though, too few empty slots (and I want to duel you, Hugo, to the ends of eternity, :) ). As I won't play, I shouldn't be the one to choose a map though.
Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 11.10
Copyright ©2001-2017 Web Wiz Ltd.

This page was generated in 0.078 seconds.